Friday 22 July 2016

News roundup: The third official Sengoku Basara: Sanada Yukimura-den broadcast was today

I was at work when the special hour-long Sengoku Basara: Sanada Yukimura-den broadcast aired earlier today, so I checked out the timeshifted version in the evening.

Host Saaya started the broadcast off by introducing series producer Kobayashi Hiroyuki (KobaP) and series director Yamamoto Makoto (YamamotoD). It's been a really long time since YamamotoD appeared to help promote the series! I've missed him.

After the staff introductions, seiyuu Hoshi Souichirou (Sanada Yukimura) was welcomed into the studio. KobaP kicked things off by wishing the Sengoku Basara series a happy anniversary; the broadcast fell on the eleventh anniversary of the first game's release. Don't miss the tribute illustrations from Sengoku Basara mangaka Itou Ryuu and Yoshihara Motoki.

The first topic of conversation was the brand new promotional video which had been released for Sengoku Basara: Sanada Yukimura-den a few hours earlier.

The video confirmed a bunch of small details about the game which I've added to my guide, but it also confirmed that there are two sets of Six Coin Challenges in each chapter heads: (red) and tails (gold). Here are the challenges from Chapter 5.

Six Coin Challenges (Red):
  1. Reach SUPER FEVER status (??? Monsen Coins)
  2. Defeat 25 mounted soldiers (??? Monsen Coins)
  3. Defeat Hideyoshi before you defeat Mitsunari (??? Monsen Coins)
  4. Defeat Matabee with a Basara technique (??? Monsen Coins)
  5. Defeat 20 enemies while in Bushin Telepathy mode (??? Monsen Coins)
  6. Clear Chapter 5 (??? Monsen Coins)
Six Coin Challenges (Gold):
  1. Raise your Bushin Level to six (??? Monsen Coins)
  2. Reach SUPER FEVER status three times (??? Monsen Coins)
  3. Defeat 20 enemies while in Bushin Telepathy mode (??? Monsen Coins)
  4. Successfully parry bosses seven times (??? Monsen Coins)
  5. Defeat Hideyoshi with a parry (??? Monsen Coins)
  6. Defeat Mitsunari without taking damage (??? Monsen Coins)
Furthermore, Personal Styles are teased for each character (including the non-story characters) and it looks as though the new versions of Yukimura and Masamune have separate Personal Styles to the old versions.

(Raindrops' note: While OneSanitarium crushed my hopeful speculation about the other character costumes being available in modes such as survival mode by pointing out that they could just mean the hidden backstory stages, I choose to remain optimistic as the wording! Furthermore, the scene with Keiji attacking Hideyoshi and Mitsunari around 2:35 in the new video looks a lot like part of Masamune's story from Chapter 5 - and it's definitely not part of the Sanada Trials because the interface is wrong. Some kind of Free Mode? Don't let me down, Capcom!)

KobaP then rapidly summarised the latest updates from Weekly Famitsu.

In any case, they didn't waste any more time before launching straight into the first gameplay demonstration. YamamotoD took control of Masayuki and Nobuyuki on The First Ueda Conflict: Tokugawa Invasion stage while KobaP explained what was going on. Hoshi chipped in with his own reactions periodically. The audio balance made it quite difficult to hear KobaP's commentary over the dialogue from the game, which is a shame as they were saying some interesting things in the background.

The pop-up screen explains that the main objective is to defend the bridge system. There are four large contraptions which look like rollers, and enemy occupation chiefs will rush them. The vertical bar in the centre of the mini map represents the bridge system's current durability; if it runs out the bridges will fall and grant the invaders access to Ueda Castle.

The chapter started off with a powerful cutscene with an aerial Ieyasu challenging the Sanada clan from a position high in the sky atop Tadakatsu. Masayuki and Nobuyuki defended for a while, then the action abruptly shifted to the other 'minigame' where Yukimura has to race towards the castle on horseback.

I'm guessing this is the same way that Sasuke's stage will fit into the The Second Ueda Conflict: The Path To Sekigahara chapter later on; it will cut to show what Sasuke is up to then switch back to the main conflict. I'm going to have to figure out a good way to summarise the objectives in my guide.

The controls are simple with X serving as the Jump button. You can see the little 'speed MAX' symbol in the middle of the screenshot (sorry about the quality). This appears when you gather the 'acceleration carrots'. I don't think the controls will present anyone with any problems even with a language barrier.

Once Yukimura reached his goal, the action switched back to the team of defenders at the castle. YamamotoD put both of the new characters through their paces well and made them look fun, especially Masayuki (who hadn't shown us so much of his gameplay to date).

As usual, they ended the demonstration before the end of the stage and went through some more background details about the game. There are apparently more than ten secret backstory chapters, and both their difficulty and mechanics vary depending on the stage in question. The next gameplay demonstration was Shibata Katsuie's hidden backstory. YamamotoD kindly lost immediately to allow me to translate the Game Over screen...

The reason he lost was that he had a strange combination of Bushin abilities equipped, presumably to make things more challenging and demonstrate some of the options the system offers. He did much better on the second attempt.

It was weird seeing Katsuie all fired up and full of life in this story. I'm much more used to the miserable version.

The next gameplay demonstration was Katakura Kojuurou in Sanada Trials mode. This gives me a good excuse for a gratuitous picture of Kojuurou.

They let Saaya pick some slightly later stages for once instead of running through the first few. A team of Kanbee and Matabee took YamamotoD down on the thirteenth stage. On his next attempt he got past the two 'bee's then lost to Yukimura a couple of stages later. The boss fights seem reasonably punishing and they will probably require players to master the Bushin system if they don't want a hard time.

Hoshi took over the controller after YamamotoD wiped out and chose Yukimura (of course) for a quick run through the very first trial. Hoshi is always great because he's not amazing at the game but clearly really enjoys playing it anyway (like me?)

Here's the current list of Sanada Trial stage objectives from the various demonstrations we've seen so far. More than 30% done! If only all guides were this easy to write.

1第一戦MasayukiSuccessfully perform a 'desertion' dodge300
2第二戦SoldiersSuccessfully perform a 300-hit combo300
3第三戦SoldiersDefeat 15 soldiers using a Basara move300
4第四戦SoldiersWin without taking damage300
5第五戦SoldiersSuccessfully perform a 'desertion' dodge300
6第六戦Soldiers (cavalry)Win without taking damage300
7第七戦SakonSuccessfully perform a parry300
8第八戦Soldiers (formations)Defeat 15 soldiers using a Basara move300
9第九戦SoldiersSuccessfully perform a 300-hit combo300
10第十戦Mitsunari, YoshitsuguDefeat the boss using a Basara move300
11第十一戦SoldiersSuccessfully perform a 300-hit combo300
12第十二戦SoldiersWin without taking damage300
13第十三戦Kanbee, MatabeeSuccessfully perform a parry300
14第十四戦SoldiersSuccessfully perform a 500-hit combo300
15第十五戦YukimuraSuccessfully perform a parry300
16第十六戦SoldiersWin without taking damage300
18第十八戦SoldiersDefeat 15 soldiers using a Basara move300
22第二十二戦SoldiersSuccessfully perform a 500-hit combo300
41第四十一戦SoldiersSuccessfully perform a parry300
49第四十九戦Akatsukimaru (Rising Sun) - 2 versionsWin without taking damage300
52第五十二戦Benmaru, BontenmaruWin without taking damage300
59第五十九戦Takeda ShingenWin without taking damage300
-BonusDaruma dollsEarn bonuses by defeating coloured dolls-
???Masayuki, Nobuyuki, YukimuraSuccessfully perform a 'desertion' dodge300

It was then time to run through a bunch of general Sengoku Basara news announcements, most of which I'd already covered in previous posts on this blog.

The special Capcom TV LINE keywords are now being collected over at the official website here, so you can catch up on any smartphone wallpapers you missed that way. A new LINE picture was released for the broadcast, too; Itou Ryuu has drawn a very summery illustration of Chousokabe Motochika and Mouri Motonari.

After this weekend's in-store preview event in the Sofmap store in central Sendai, there's going to be another on Saturday 30th July 2016 at a GEO store in Nagoya.

The Sengoku Basara: Sanada Yukimura-den Official Complete Guide: Ultimate Tome Of Secrets will be released on 25th August 2016 via Futabasha. It will contain all of the usual spoilers and gameplay information for those who want to blow the game's secrets wide open right after it's released, along with the game's script, CG artwork and design illustrations.

There was a reminder about the special free talk show with KobaP and Hoshi at the Sanada Juuyuushi Garden Place on 30th July 2016.

The final segment was an interactive quiz for the viewers with prizes on the line. The questions were super-easy and referred back to gameplay terms which had already been mentioned during the show. I wish I could have participated; it's the main drawback of watching on a time delay!

And that was all! I am adding the new gameplay information to my reference materials post as usual.


  1. I missed this stream cuz i forgot to timeshift gonna have to wait for a re upload
    Great update , ur effort is admirable , they need to bring back Yamamoto in every event cuz he actually knows how to do Sick combos as i heard .

  2. 1 Month left till The game comes out , i cant help but spoil myself with cutscenes and gameplay :D

  3. If Katsuie is "all fired up and full of life" in this game is gonna be rather weird to see. Well, good for him!

    More modes huh? Would be nice, but could be that Keiji also will get a side story mission.

    I'm a bit disappointed that it appears that the side character missions just take place in a small area vs a boss or enemies coming in. I thought they would at least be able to go through some part of the it's very story and dialogue focused then.

    1. Curiously, "The truth about Battle of Tenmokuzan" with Akechi as playable character, is a more larger stage: you have to travel a little bit while protecting Nobunaga (that's weird).

      Since the moment I saw the video of "Battle of Tenmokuzan", I knew Katsuie personality would going to be different. Indeed, he's a little maniac XD XD XD But it has sense: probably at that point he didn't rebel against Nobunaga yet. I remember that in Sumeragi, before his attempt of betraying Nobunaga, Katsuie was more... "enthusiastic".

    2. That makes sense though, gotta protect that Nobunaga before Honnoji barbecue time. Good that there is a larger stage, perhaps that means other characters get a larger stage too.

      Definitely more fun to see maniac Katsuie than moping Katsuie!


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