Friday 4 December 2015

News roundup: Stage play updates, the Jump Festa schedule and another Basa-ranking poll

I should know better than to post that I don't expect much news for a while when it comes to this series...

The latest Butai Sengoku Basara 4 Sumeragi stage play information

This winter's new stage play was the focus of this morning's updates and the details are all on the official homepage. Firstly, Nakayama Yuuki and Yamaguchi Tomoya, both of SOLIDEMO, will be joining the cast as members of Motochika's crew! It's a fun idea to bring two pop singers into the play as guest stars, and I hope it means that there will be some comical scenes (and maybe even songs?) for Aniki this time around. The two guest stars will come back on stage for a chat with the audience after the show on 29th January 2016.

The update also introduced preview pictures of Masamune (Shiono Akihisa), Yukimura (Matsumura Ryuunosuke) and Motochika (Shiramata Atsushi) in costume! You can see them all over at 4 Gamer if that's easier than the Twitter links.

There will be two short Sengoku Basara presentations at Jump Festa

We finally have the details for the Sengoku Basara stage presentations at this month's Jump Festa event courtesy of the Capcom website. They're scheduled for Saturday 19th December 2015 from 14:30 to 15:00, and Sunday 20th December 2015 from 10:40 to 11:10. That's not much time. They're specifically being described as news presentations, and the speakers will be KobaP and Ashigaru-kun (the little blue puppet mascot character who appears at some live events).

A closer look at the new Sengoku Basarai items on the Capcom Bar menu

Speaking of Ashigaru-kun, he's been busy featuring in the first of a series of reports about the new dishes on offer at the Capcom Bar in Shinjuku. The initial report covers the deluxe Sengoku Basara Battle Set and attempts to explain the connections between each of the characters and the types of food on offer. It's a little silly. There will be another report posted next week to show off more of the new menu items.

Share your Sengoku Basara love in another official ranking

It's already time for the second 'Basa-ranking' fan survey. The newest poll is asking everyone for their opinions on which previous Sengoku Basara title had the best gameplay mechanics.

To place your vote, visit this page and click the golden button underneath the picture of the game you want to select. You'll be asked to confirm your choice, then after a short time the game you picked will be highlighted in gold and your vote will be registered. The voting is open until noon on Christmas Day 2015 (Japan time) so don't delay!

More upcoming Sengoku Basara manga cover art appears

We now have a proper preview of the Wan-Nyan Sengoku Basara manga cover artwork courtesy of e-Capcom. It's looking nice and colourful!

The cover artwork for the third volume of Mame Sengoku Basara 4 is also now available. It's sad to think that this will be the final book in the series.


  1. Tough choice. The poll I mean. Of course SB4 and Sumeragi added a lot of value to gameplay mechanics and it would be unwise to vote against leveling up on the go and all of character's super arts being available at will. Or enemy formations or capturing bases and stuff. And I'm quite a fan of battle roulette system to be honest. But I'd still prefer if the second character was completely optional (SB3/Utage-style) and story restricted (so no second character Mitsunari confronting Hideyoshi or Hanbee in let's say Yukimura's story mode for me, thank you very much). Not to mention that I enjoyed both SB3's Drama Emaki route schematics and earlier games' unification/conquest mode (thumbs up for Utage's betting system and one-on-one kumite mode as well) while SB4 is quite shallow on that end. Also I'm not too fond of SB4/Sumeragi weapon/inscription management system. Call me conservative but I stll dig SB3/Utage system for both. I'd wish they defined what gameplay mechanics they were talking about. Decisions decisions...

    1. It's a shame there's no comment box so that fans can give reason for their choice. I understand why there isn't given the number of votes they're receiving but it would be fun to see a sample of opinions showing why everyone picked the winners.

      The Japanese leans towards implying that it's the battle system itself we're voting on, if that helps. I think that the later games have done that best, though if I could blend elements of several of the previous titles in too it would make Sumeragi even better.

    2. I really do prefer the battle system of the latest games but one thing I miss from Utage was the mini challenges. Bring them back!

    3. I couldn't agree more. Silly extra challenges really help extend the gameplay, and I like having to concentrate on a specific objective. We need more challenges in future :D

  2. Did the HD collection have some gameplay changes from the basic PS2 games that I'm not aware of? If not I'm not sure why they have it there other than just to not have an empty slot...

    I'm guessing the news presentations aren't going to feature too much. It seems like lately the events are just recaps of what's already been revealed. Thinking positively if without any logic... Maybe they'll have demos of like the upcoming CD? So it might be worth tuning in to one.

    1. The only change I'm aware of is the ability to unlock all characters for all games from collection menu. That and removing opening song by High and Mighty Color from SB2 :(

    2. I guess some people might only have HD Collection and see it as a complete package, or something. It's a little strange as you say, since the additions were mostly decorative ^^;

      I hope there will be a stream from Jump Festa this year, though I hope they'll allow timeshifting if they broadcast as I think I have a conflicting date with a child who wants to see a certain blockbuster movie that weekend.


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